

You may also need to compile it, if it hasn't already been done by someone. SDLMAME requires a separate front-end (such as MAMETunes or MacMAMEInfoX).

MAME OS X has a rudimentary front-end, but isn't updated all that frequently. There are two versions of MAME available for the Mac now.

That version of MAME for the Mac ceased development years ago. It sure would be nice if they did a similar port for MESS. I think the reason I never noticed it is that I care much more about MESS than MAME. So this is apparently a completely new codebase port going back to November 2006, and it's been a year and a half since the previous release. However, a check of still shows 0.103u2 from January 2006 as being the latest version, and the "News" page hasn't been updated since February 2006. I recall there was also a lot of PPC-specific stuff too. I recall (from trying to build MacMESS myself once a few years ago) that a big problem getting MacMESS to compile for Intel/Universal was that it used the WASTE text editing engine for UI stuff, and over a year after Intel Macs were out, WASTE was still barely in "beta" form. Been some time since I've run MAME inside of OS X.īut is this is the old MacMAME/MacMESS codebase, or an SDL-MAME codebase? The SDL codebase is clunky as hell UI-wise, and I hate it for anything but launching an emulator in a build script.
#Mame os x trouble shoot install
Will have to install it and see how it looks. Looks like it jumped from 0.124 to 0.135. That's certainly interesting, I had no idea a new version had been released.
